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Disciplines

Eight subteams, one satellite. Find the one that sounds like you.

Mechanical

10 members

If it holds together in a vacuum, a stratosphere, or a St. Louis winter, we designed it.

CAD, structural and thermal analysis, and fabrication for everything we fly — machined, printed, and assembled in house.

Electrical

9 members

Power, radio, and the boards that carry both.

Custom PCBs and RF chains: spacecraft power systems, ground station antennas and amplifiers, and the boards nobody sells off the shelf.

Software

13 members

Flight code, ground code, and the pipeline between them.

Flight software you cannot reboot by hand, the interface an operator commands a pass from, and the packet pipeline joining them.

Systems

4 members

The people who make sure the pieces add up to a spacecraft.

Requirements, interfaces, and the mass, power, and link budgets every subteam designs against. Catches problems on paper, not on the pad.

Physics

8 members

The science case behind the hardware.

Decides what is worth observing and what instrument can observe it — optics, sensors, and the analysis that turns raw frames into a result.

Mission Operations

8 members

Planning the mission, then flying it.

Simulation and analysis long before launch, then the licensing, procedures, and trained operators that fly the spacecraft on orbit.

Business

5 members

The side of a space program that is not an equation.

Funding, sponsorships, purchasing, and outreach. No engineering background needed, and every part we order runs through here.

Executive

12 members

Chief engineers, project management, and the people accountable for delivery.

The chief engineer from each discipline plus project management and finance. Sets standards, runs design reviews, answers for the schedule.

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